Primus

A Guild mostly surrounded within Myth and Legends that began at the Start of the Settlement Era (250 years ago)

Primus: The First Guild
When humans first arrived in mass to the continent, there were no group laws governing them. Everything was new, no community existed to even protect the people themselves. Thus, twelve men and women banded together to start what they called a Guild. The Guild built a headquarters within the capital (now the Gathering Grounds that all guilds send a yearly representative to), created a charter recognizing Prime Rights and began rapidly expanding to nearly all known settlements. Guild membership was thought to have at one time peaked five million members, over half of the population. Many of the maps detailing explored areas are still credited to this group.

Recorded History
Primus began at the behest of a woman named Hope. At the start of settlement, city states and even the capital had no laws or rights, no military or police forces, and furthermore way to prevent settlers from attempting to dominate or usurp one another. Hope banded together with eleven other individuals to start a large group. As each of them wanted to belong to the ideals set forth without having to remain in a constant group state, Hope petitioned The Adonis to create a Guild. Her request was heard, and from then on all adventurers gained the option to represent a guild in their UI. By using funds she had gained from questing, Hope purchased land within the Capital and began immediately enforcing a code of rights that herself and the other founders had agreed to. Called Prime Rights.

Prime Rights

 * 1) Everyone has the right to become an adventurer
 * 2) All people must be treated equal
 * 3) All innocents should be protected from harm
 * 4) All cities are to be safe zones
 * 5) All Adventures deserve to know where and how to obtain skills
 * 6) Everyone deserves the right to quest for the life cycle.

Primus Laws
A separate set of Guild laws were created to govern how Primus functioned.


 * 1) Do not in any way defile Adonis
 * 2) Protect the innocent at any cost
 * 3) Share knowledge on equipment, strategy and skills
 * 4) Provide for one another at fair cost for crafting supplies
 * 5) All maps are to be free to any Guild member
 * 6) Guild Orders and Laws are only created by the founders
 * 7) The twelve Founders must achieve a two thirds majority to give Guild Orders or make new laws.