Dericksability

Fireball
A conjured ball of flame, mentally channeling the fury of the caster into a magical attack. The Fireball will fly directly towards a chosen target unless obstructed by any physical force blocking the way.

Size, Shape, Heat and Speed are able to be more directly influenced the more experienced the caster is using the spell. Color depends on the soul of the caster.


 * To aquire, you must be close to a source of fire and read from a Fireball scroll, absorbing the source of the heat into you. (Caution, might cause a burning sensation akin to eating very spicy foods.)

Sol Regeneration
Utilizing nature's gift of energy, the caster casts a spell that will allow their ally or themself to regenerate using a process that converts the sun into energy that allows quick healing of any wounds+.
 * +Spell will not work if no sunlight is around.

A small glow envelops the chosen target of the spell, becoming a bigger glow the higher level the spell.


 * To aquire, you must sleep in a field of flowers after reading the book of Sol Regeneration.

Tame Pet
Hunters wanting a pet of their own must to tame it themselves by using a Pet Flute crafted from a Class Master. By playing the flute to a beast-type monster it will calm it and allow the hunter to befriend the beast. It will stay loyal and beside the hunter for as long as it is cared for, if the new pet dies it will be lost forever. You may only have one pet tamed at a time. A pet will be attained by the hunter and will obey simple commands. Tougher and Bigger beasts will take longer to tame, and will be more likely to attack more fiercely during the playing process.


 * To aquire the Pet Flute, you must gather , ,  and give them to the Class Master. Class Masters are usually in or around towns.