Life Cycle

Information written in  red indicates information that is known to the Role Player, but not known to the Playable Character.

Birth
Children are special creatures and their birth is a magical event that is usually referred to as “Planting the Seed”.

In order to have a child, a parent must travel to >Insert place here< and complete a series of trials to prove that they are capable of bringing a new life into the world. The series of events involve different trials and quests that are usually built for a specific couple or, in rare cases, a single parent. The quests, while never truly the same, always involve collecting a rather large seed and planting it in a specific area. Once the seed is planted and nurtured a small plant grows and inside this plant is a new life.

The new life gains memories and teachings from their parents while incubated in the plant.



Childhood
Children born from the plant can range from infancy to a fully developed teenager. Memories of their childhood are fabricated for the new life in such detail, that a newly born teenager would not be able to distinct his or herself from a child born in its infancy. (*)The limitation on these fabricated memories, however, is that, outside of their family, they do not contain meeting or interacting with anyone who still exists within the world. >rwar rwar I'm having a hard time expressing this idea, it's getting complicated<

Fabricated memories are considered as natural as experienced memories and there is nothing inherently “wrong” with having fabricated memories.

(*) Parents and child-siblings of the newborn also partake in gaining new, fabricated memories in the process of picking the fruit. These memories confirm those of their new child, allowing for the family bond to be equally as strong with this new family member as it is for parents who experienced raising their child from infancy.

characters under a certain age have HP too low to venture out of the city without extreme risk of death. They are also unable to receive experience and cannot progress past level 0.

Adulthood
adulthood begins when character progresses to level 1.

Coming of Age
adulthood begins when character progresses to level 1. at this point char is still very weak and vulnerable, but CAN begin to gain EXP. >>typically at this point they are moved to >the capital< where the mobs are better level appoprate, and has class guides/instructors to begin the journey of gaining abilities and a defined class<<

Death
a character can expire through age, nourishment, or Hit-Points reaching a >critical zero< (definition: a "critical zero" is when a character's HP bar is at 0 and no magics or potions can revive the character)

When charry dies -> the game's player is to a new child with new memories and no recollection of their prior characters.